Defenders may also elect to parry melee attacks by
announcing their intention to parry at the start of the
turn. Any attacks made during the turn must expend their
damage against the parrying object first.
Swords and other bladed weapons can be used to parry
without taking damage, but must make a save (9 or lower
on 1D10 for normal weapons) to avoid breaking. Any other
actions the defender makes will have a corresponding -3
penalty for each successive action.
PARRY = STOPS THE ATTACK
AT -3 TO DEFENDER'S OTHER ACTIONS |
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