By declaring a fast draw (aka snapshot) at the start
of the round, you automatically add +3 to your initiative
roll, taking a -3 penalty to hit (you're rushing into
combat instead of preparing carefully). You also may not
take advantage of scope, sights or other aiming
advantages. The martial arts or melee version of this
technique is called the iai-jutsu or fighting strike.
FAST DRAW = +3 TO
INITIATIVE, -3 TO HIT |
Example: Ripperjack is faced with
his long time enemy, Hargan. He knows Hargan has a higher
REF than he does, so he elects to make on all out,
blazing attack before the giant can get in a move. The
snap shooting bonus will give him the +3 advantage he
needs. Ripperjack's mono-katana arcs out in a searing
iai-jutsu before Hargan can raise his own sword.
Unfortunately, the -3 point penalty for snapshots works
against Ripperjack, and his attack misses his opponent by
a mile.
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