There's one way to hang out over the Edge and still
keep it wired, and that's therapy. The C-SWAT drags you
in, screaming and tearing at the walls, and straps you
down to a heavy metal psychatrist's couch. Probes
deactivate your cybersystems one by one, while the shrink
jacks your rabid psyche into the braindance. Then begins
the long, arduous process of disassembling your brain and
reconstructing it in a more socially acceptable form. One
that doesn't get its kicks out of eating dead bodies, for
example.
Cyberpsychologists (Psychoshrinks)
use combinations of braindance simulation, drugs,
hypnotics, psychosurgery and aversion therapy to
reconstruct damaged personalities. Once all cybernetics
are removed or deactivated, the character will recover
two points of EMP for every week of therapy attended.
For example: Savage is dragged into Dr. Risk's
office with a HC total of -3. It will take at least five
weeks of therapy before Savage will be bock to his
original Empathy of 6.
Now you know. Walk carefully. Guard your mind.
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