Something happens when you start adding metal and
plastic to people. They start to change. And it isn't
pretty.
In the 2000's, we call this cyberpsychosis; a mental
disease in which the addition of cybernetics causes an
already unstable personality to fragment. At first, the
victim begins to relate more to machines than to humans.
Soon, he starts to ignore people - parents, friends,
lovers. Eating, sleeping all become less important.
Finally, human interactions begin to irritate,
culminating in a terrifying rage that consumes the victim
entirely.
So, how do I get cyberpsychosis?
Every character in Cyberpunk has an Empathy stat
(EMP). This stat is a measure of how well the character
relates to other people, and is the basis of such skills
as leadership, lying, convincing and romantic
relationships.
Likewise, every major cybernetic enhancement has a
corresponding Humanity Cost, which is
added together to get an overall Humanity Cost of all
enhancements. Humanity Costs are rated from VERY LOW to
VERY HIGH, and correspond to the general effect this
enhancement will have on the human psyche. In addition,
each option added to an enhancement has an additional
point value as well.
For every ten points of Humanity Cost, the
character loses one point of Empathy (unequal values are
rounded down).
For example, say I add four new cybernetic devices
for a total Humanity Cost of 36. I will lose 3 point: of
Empathy.
This can start to cost you. With an Empathy of 3 the
character is something of a "cold fish";
emotionless and cold. With an Empathy of 2, the character
is chilly, forbidding, and distinctly unpleasant to
others. With an Empathy of 1, the character is usually
violent, sociopathic and vicious. He must constantly
fight to keep from going over the edge and committing
irrational, violent acts of murder and mayhem.
At an Empathy rating of 0 or less, the character is
fully in the grip of cyberpsychosis. He is driven by a
maddening hatred of other humans or living things. At
this point, there is no turning back-the character is
taken over by the Referee, who plays it as a non-player
character with all the worst attributes of a murderous,
mechanized psychopath, called a cyberpsycho.
Not all cyberpsychos are the rampaging type. Many
exhibit more subtle symptoms; compulsive lying,
kleptomania, sadism, brutality, split personality and
extremely violent mood swings.
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