The Cyberpunk future is mobile. Like the
cowboys of the Old West, most people carry their lives on
their backs-miniaturized sleeping, eating and
entertainment components crammed into carryalls and the
back seats of cars. The stuff you carry around is known
in street slang as your outfit. A typical outfit
might include:
- Inflatable bed (folds to a 6"x6"
package for easy storage).
- Compressible down sleep-bag (wads to the size of
a paperback book).
- Micro-stereo compo (a microsized boom box with
stereo speakers or headphones,
possibly CD, chip/tape player, TV and certainly
radio).
- Handful of tapes or datachips.
- Laptop or pocket computer (for notes, writing,
business, links to computer net-works).
- Cybermodem, cables (for Netrunners).
- Pocket Cellular phone (the phone is bought, the
service is rented by the month).
- Handgun, knife or both. Possibly an assault rifle
or SMG, and a couple backups as well.
Always extra ammo.
- Body armor (usually an armor jacket or
bullet-proof T-shirt).
- Personal things, like clothes, toothbrushes, etc.
Most of this is crammed into a shoulderbag or duffle
sack. Most Cyberpunk characters aren't much for
settling down. Rockerboys always have the next gig. Solos
have to keep moving -the next job requires it, and you
keep moving anyway before your enemies figure out where
you're sleeping these days. Cops, Netrunners, Medias and
Techies are always on the move -on stakeouts, hard
stories, or running from the various people you've
brought down on yourself with your netrunning. Nomads -
well, they don't have homes to start with, and what good
is it if you can't cram it on the back of your bike
any-way? Even a Corporate may find himself living out of
a "coffin" in the Tokyo airport if times get
rough.
The point is, a computer society makes it easy for
people to live like campers all the time. Why should you
have to go home to listen to your favorite music when you
can carry your CD player with you? Missing phone calls
and hate answering machines? You carry your phone with
you and plug into the cellular network; making your
business calls on the run from your favorite restaurant
or while driving your car. Why bother with cooking when
you can grab something quick from a hundred fast food
stores? Why keep clothes when you can use them till they
wear out, then buy new ones? You'll rent a sleeping cube
for the night, put up your personal stuff, and blow out
in the morning. Remember:
THE FUTURE IS DISPOSABLE
The key to any Cyberpunk game is thinking Cyberpunk.
Think rootless and mobile. You don't know where you're
sleeping tonight, and you don't care. You've got a bed in
your bag, some tunes in your pocket, some cash for food.
And a gun to make sure no one takes anything away from
you.
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