You can also invent new skills to cover new needs,
should you want to do so. To do so, you must first
convince the Referee of your game to let you have that
skill. You and the Referee should work together to
deter-mine:
1) Exactly what does this skill allow
you to do?
2) How (according to your character
conception) did you acquire this skill?
3) What are the specific limits of this skill (what can't
I do with it?).
4) What stat is this skill connected to and why?
Referees should be careful to make sure that player
skills are neither too specific ("Shoot .45 Caliber
Handgun With Laser Sight"), or too general
("Shoot Anything Well"). You should insist on a
middle ground which covers a general ability to use the
skill, yet does not give the player an unreasonable
advantage in all possible situations ("Shoot
Handguns"). The Referee is always the final arbiter
of decisions on skills.
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