Big Problems, Big Wins

 

Living on the Edge means taking big risks. This year, you took some serious chances. Did it pay off or did you go down in the street? Roll 1D10. On an even roll, you scored big. On an odd roll, you took a hit.

 

DISASTER STRIKES!
Roll 1D10:
1 Financial Loss or Debt: Roll 1D10x100. You have lost this much in eurodollars. If you can't pay this now, you have a debt to pay, in cash - or blood.
2 Imprisonment: You have been in prison, of possibly held hostage (your choice). Roll 1D10 for length of imprisonment in months.
3 Illness or addiction: You have contracted either an illness or drug habit in this time. Lost 1 pt of REF permanently as a result.
4 Betrayal: you have been backstabbed in some manner. Roll another D10. 1-3, you are being blackmailed. 4-7, a secret was exposed- 8-10, you were betrayed by a close friend in either romance or career (you choose).
5 Accident: You were in some kind of terrible accident. Roll 1D10. 1-4, you were terribly disfigured and must subtract -5 from your ATT. 5-6, you were hospitalized for 1D10 months that year. 7-8, you have lost 1D10 months of memory of that year. 9-10, you constantly relive nightmares (8 in 10 chance each night) of the accident and wake up screaming.
6 Lover, friend or relative killed: You lost someone you really cared about. 1-5, they died accidentally. 6-8, they were murdered by unknown parties. 9-10, they were murdered and you know who did it. You just need the proof.
7 7 False Accusation: You were set up. Roll 1D10. 1-3, the accusation is theft. 4-5 it's cowardice. 6-8 it's murder. 9 it's rape. 10, It's lying or betrayal.
8 Hunted by the Law: You are hunted by the law (or crimes you may or may not have committed (your choice). Roll 1D10. 1-3, only a couple local cops want you. 4-6, it's the entire local force. 7-8 it's the State Police or Militia. 9-10, it's the FBI or equivalent national police force.
9 Hunted by a Corporation: You have angered some corporate honcho. Roll 1D10. 1-3, it's a small, local firm. 4-6, it's a larger corp with offices statewide. 7-8, it's a big, national corp with agents in major cities nationwide. 9-10, it's a huge multinational with armies, ninja and spies everywhere.
10 Mental or physical incapacitation: You have experienced some type of mental or physical breakdown. Roll 1D10. 1-3, it's some type of nervous disorder, probably from a bioplague - lose 1 pt. REF. On 4-7, it's tome kind of mental problem; you suffer anxiety attacks and phobias. Lose 1 pt from your CL stat. 8-10, it's a major psychosis. You hear voices, are violent, irrational, depressive. Lose 1 pt from your CL, 1 from REF.
Go To WHAT ARE YOU GONNA DO ABOUT IT?

WHAT ARE YOU GONNA DO ABOUT IT?
Choose or roll one:
1-2 Clear your name
3-4 Live it down and try to forget it
5-6 Hunt down those responsible and moke them pay!
7-8 Get what's rightfully yours
9-10 Save, if possible, anyone else involved in the situation
Go back to LIFE EVENTS AND ROLL THE NEXT YEAR

YOU GET LUCKY
Roll 1D10:
1 Make a Powerful Connection in City Government. Roll 1D10. 1-4, it's in the Police Dept. 5-7, its in the District Attorney's Office. 8-10, it's in the Mayor's Office.
2 Financial Windfall: Roll 1D10x100 for amount in Eurodollars.
3 Big Score on job or deal! Roll 1D10x100 for amount in Eurodollars.
4 Find a Sensei (teacher). Begin at +2 or add +1 to a Martial Arts Skill of your choice.
5 Find a Teacher: Add +1 to any INT based skill, or begin a new INT based skill at +2.
6 Powerful Corporate Exec owes you one favor.
7 Local Nomad Pack befriends you. You can call upon them for one favor a month, equivalent to a Family Special Ability of +2.
8 Make a Friend on the Police Force. You may use him for inside information at a level of +2 Streetwise on any police related situation.
9 Local Boostergang likes you (Who knows why. These are Boosters, right?) You can call upon them for 1 favor a month, equivalent to a Family Special Ability of +2. But don't push it.
10 Find a Combat Teacher. Add +1 to any weapon skill with the exception of Martial Arts or Brawling, or begin a new combat skill at +2.
Go back to LIFE EVENTS AND ROLL THE NEXT YEAR

 

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