Living on the Edge means taking big risks. This year,
you took some serious chances. Did it pay off or did you
go down in the street? Roll 1D10. On an even roll, you
scored big. On an odd roll, you took a hit.
DISASTER
STRIKES!
Roll 1D10: |
1 |
Financial Loss or Debt: Roll
1D10x100. You have lost this much in eurodollars.
If you can't pay this now, you have a debt to
pay, in cash - or blood. |
2 |
Imprisonment: You have been in
prison, of possibly held hostage (your choice).
Roll 1D10 for length of imprisonment in months. |
3 |
Illness or addiction: You have
contracted either an illness or drug habit in
this time. Lost 1 pt of REF permanently as a
result. |
4 |
Betrayal: you have been
backstabbed in some manner. Roll another D10.
1-3, you are being blackmailed. 4-7, a secret was
exposed- 8-10, you were betrayed by a close
friend in either romance or career (you choose). |
5 |
Accident: You were in some kind
of terrible accident. Roll 1D10. 1-4, you were
terribly disfigured and must subtract -5 from
your ATT. 5-6, you were hospitalized for 1D10
months that year. 7-8, you have lost 1D10 months
of memory of that year. 9-10, you constantly
relive nightmares (8 in 10 chance each night) of
the accident and wake up screaming. |
6 |
Lover, friend or relative
killed: You lost someone you really cared about.
1-5, they died accidentally. 6-8, they were
murdered by unknown parties. 9-10, they were
murdered and you know who did it. You just need
the proof. |
7 |
7 False Accusation: You were set
up. Roll 1D10. 1-3, the accusation is theft. 4-5
it's cowardice. 6-8 it's murder. 9 it's rape. 10,
It's lying or betrayal. |
8 |
Hunted by the Law: You are
hunted by the law (or crimes you may or may not
have committed (your choice). Roll 1D10. 1-3,
only a couple local cops want you. 4-6, it's the
entire local force. 7-8 it's the State Police or
Militia. 9-10, it's the FBI or equivalent
national police force. |
9 |
Hunted by a Corporation: You
have angered some corporate honcho. Roll 1D10.
1-3, it's a small, local firm. 4-6, it's a larger
corp with offices statewide. 7-8, it's a big,
national corp with agents in major cities
nationwide. 9-10, it's a huge multinational with
armies, ninja and spies everywhere. |
10 |
Mental or physical
incapacitation: You have experienced some type of
mental or physical breakdown. Roll 1D10. 1-3,
it's some type of nervous disorder, probably from
a bioplague - lose 1 pt. REF. On 4-7, it's tome
kind of mental problem; you suffer anxiety
attacks and phobias. Lose 1 pt from your CL stat.
8-10, it's a major psychosis. You hear voices,
are violent, irrational, depressive. Lose 1 pt
from your CL, 1 from REF. |
Go To WHAT
ARE YOU GONNA DO ABOUT IT? |
WHAT ARE YOU GONNA DO ABOUT
IT?
Choose or roll one: |
1-2 |
Clear your name |
3-4 |
Live it down and try to forget
it |
5-6 |
Hunt down those responsible and
moke them pay! |
7-8 |
Get what's rightfully yours |
9-10 |
Save, if possible, anyone else
involved in the situation |
Go back to LIFE
EVENTS AND ROLL THE NEXT YEAR |
YOU
GET LUCKY
Roll 1D10: |
1 |
Make a Powerful Connection in
City Government. Roll 1D10. 1-4, it's in the
Police Dept. 5-7, its in the District Attorney's
Office. 8-10, it's in the Mayor's Office. |
2 |
Financial Windfall: Roll
1D10x100 for amount in Eurodollars. |
3 |
Big Score on job or deal! Roll
1D10x100 for amount in Eurodollars. |
4 |
Find a Sensei (teacher). Begin
at +2 or add +1 to a Martial Arts Skill of your
choice. |
5 |
Find a Teacher: Add +1 to any
INT based skill, or begin a new INT based skill
at +2. |
6 |
Powerful Corporate Exec owes you
one favor. |
7 |
Local Nomad Pack befriends you.
You can call upon them for one favor a month,
equivalent to a Family Special Ability of +2. |
8 |
Make a Friend on the Police
Force. You may use him for inside information at
a level of +2 Streetwise on any police related
situation. |
9 |
Local Boostergang likes you (Who
knows why. These are Boosters, right?) You can
call upon them for 1 favor a month, equivalent to
a Family Special Ability of +2. But don't push
it. |
10 |
Find a Combat Teacher. Add +1 to
any weapon skill with the exception of Martial
Arts or Brawling, or begin a new combat skill at
+2. |
Go back to LIFE
EVENTS AND ROLL THE NEXT YEAR |
|