In the old days, they only used to shoot at cops. Now
you're lucky if you just take a slug. The Street is mean
these days, filled with new drugs, new gangs, and new
weapons that make an M-16 look like a kid's toy. If
you're on a City Force, you know how bad it is. You're
carrying at least four high caliber weapons, most of them
full-auto types, wearing a Kevlar vest that'll stop 850
ft/lbs per square inch - and you're still outgunned and
outflanked. Half the gangs are cyber to begin with -
super speed, super reflexes, can see in the dark, carry
weapons in their arms... The other half are freelance
Corporate mercs - gangs hired by the Corps to enforce
their policies on the Street. And there you are - a beat
cop or detective in an armored squadcar, patrolling this
jungle with the heavy predators.
The Corporate Cops - now that's the life. Heavy
weapons, full combat armor, Trauma Team tm backup, AV-4
assault vehicles and gyrocopters with miniguns. But they
only patrol the sectors of the City that the Government's
licensed them for. The nice, clean sectors full of new
office buildings and fancy restaurants - where no jacked
up psychopunk is going to ever go on a killing spree with
an AK-47. You get the bad sections. Burned out buildings
and abadoned cars, where every night is a new firefight
and another great opportunity for a messy death.
If you're really unlucky, you might draw PsychoSqaud
detail. PsychoSquad guys get the job of hunting down
heavily armed and armored cyborgs who've flipped out.
Sure the PS guys have access to railguns, gyros and AVs.
But a cyberpsycho can walk through machine gun fire and
not feel it. A lot of the PsychoSquad detectives are
crazy themselves. They load up with boosted reflexes, get
some monstrously huge guns, and go hunt the cyborgs solo.
But you're not that crazy.
Yet.
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