You can't leave anything alone - if it sits near you
for more than five minutes, you've disassembled it and
made it into something new. You've always got at least
two screwdrivers and wrench in your pockets. Computer
down? No problem. Hydrogen burner out in your Metrocar?
No problem. Can't get the video to run or your interface
plugs feedbacking? No problem.
You make your living building, fixing and modifying -
a crucial occupation in a technological world where no
one person really knows how half the stuff works. You can
make some good bucks fixing everyday stuff, but fir the
serious money, you need to tackle the big jobs. Illegal
weapons. Illegal or stolen cybertech. Corporate espionage
and counterespionage gear for big boys' "black
operations". Neat little gadgets like termite bombs
and the hunter-killer robots for the occasional
"termination".
If you're any good, you're making a lot of money. And
that money goes into new gadgets, hardware and
information. You'll buy almost any new thing - because it
might have dozen side applications you can use. Of
course, your black market work isn't just making you
friends - it's also racking you up an impressive number
of enemies as well; people who've run into your handiwork
and resented it. So you'll invest a lot in defense
systems and, if really pushed to the wall, call a few new
markers on a Solo or two.
Your cousin down the street is like you, but he's a
Medtechie. In world where half of medicine is related to
mechanics, it makes sense. He can do a black market
surgical technique faster than you can fix a toaster and
the Solos are always running to him to patch up wounds or
install new illegal cybernetics. He's got a lot of the
same problems you have, but he's hoping his new job with
Trauma Team Inc. Tm will loosen things up You hope he's
right. You may be needing his services sooner than think.
|