Special Abilities are skills usable only by specific
character Roles; for example, Rockerboys have the Special
Ability of Charismatic Leadership, which represents the
vast amount of power they have over their legions of
fans. Special Ability, you will add it's value to the
specific stat as if it were a skill.
Rockerboy Special Ability:
Charismatic Leadership.
This skill allows the Rocker to sway crowds equal to his
ability level squared times 200.
Solo Special Ability:
Combat Sense.
Added to all Initiative and Awareness checks, this makes
the Solo the fastest reacting person in a situation.
Netrunner Special Ability:
Interface.
This Skill reflects the Netrunner's ability to manipulate
Interface programs, and is the skill used when operating
Menu functions such as Locate remote, Run Software,
Control Remote, LDL Link, Load, Create and Delete. Other
players can enter the Net, but can't use the Menu.
Techie Special Ability:
Jury Rig.
This general repair skill allows the Techie to
temporarily repair or alter anything for 1D6 turns per
level of skill.
Medtech Special Ability:
Medical Tech.
This is the skill used to perform major surgery and
medical repairs.
Media Special Ability:
Credibility.
The ability to have people believe what you are saying
while in your on-air persona.
Cop Special Ability:
Authority.
The ability to intimidate or control others through your
position as a lawman.
Corporate Special Ability:
Resources.
This represents the Corporate's ability to command
corporation resources. It is used as a persuasion skill,
based on scale of resources requested.
Fixer Special Ability:
Streetdeal.
The ability to locate people, information, etc. This is a
higher form of making a connection; instead of knowing
only one person, you have connections everywhere. In game
play, a successful use of Streetdeal allows you to locate
and acquire a desired person, place or thing.
Nomad Special Ability:
Family.
This allows the Nomad to call in as many Family members
to aid him as his current Family Ability level x 2.
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