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Such evil deeds could religion prompt.

- Lucretius
"On the Nature of Things"

The Priestly Lich

When I last prayed to my goddess, I saw that she was sad beyond words. She had witnessed the mournful transformation of one of her priests into undead form - a lich. The priest had abandoned all that he had learned and forsaken his blessings to suck from the rotten fruit of evil power. I do not know what has happened to that priest, other than he is doomed to suffer eternally for the betrayal and forgiving his spirit over to a malignancy which serves to curse this world by its very existence.

- Tregarde of the Misty Dales


In general, the priest lich is much rarer than the wizard lich. The introspection common to secular magical studies promotes a greater number of mortals to lichdom. Clerics tend to have duties that mandate their association with other mortals, keeping them more "human". Service to another being, by its nature, also inhibits turning to lichdom since it suppresses the pervasive self-absorption necessary to drive the aspirant.

While mages are considered the most likely candidates to fall prey to the lure of lichdom, it should not be forgotten that priests may walk the road to unlife as well. In most respects, the processes are similar. The priest must, like the mage, discover the ritual to lichdom, whether it is revealed by beings from unseen planes, unearthed from ancient scriptures where it lay hidden in riddles, or unveiled by an evil diety through prayer. The priest, too, must manufacture a phylactery and concoct a poisonous potion to go with it. However, the transformation for a priest is based in priestly magic, ritual, and ceremony. A ritual designed for a mage would afford certain doom to a cleric.

Since a priest gains spells through ritual contact with a deity, it is beyond belief that the deity would not know of such a profound change as the follower transforming into a lich. The very thought of being able to hide such a thing from a deity that a person serves so intimately is absurd. It is almost universal that a cleric lich is of a neutral or, more likely, evil bent, as a power of good certainly will not tolerate such an unnatural and wicked transformation among any followers.


In general, the priest lich is much rarer than the wizard lich. The introspection common to secular magical studies promotes a greater number of mortals to lichdom. Clerics tend to have duties that mandate their association with other mortals, keeping them more "human". Service to another being, by its nature, also inhibits turning to lichdom since it suppresses the pervasive self-absorption necessary to drive the aspirant.


Goodly Priests and Their Deities

I cannot imagine what would cause a priest serving the cause of good, justice, and order to turn against everything he has devoted his life to preserving. Nor can I imagine what the wrath of his betrayed god would be in a case like this.

During his research, a priest sometimes encounters the secrets to lichdom. Perhaps these secrets are given to him surreptitiously by an evil deity, or perhaps they are revealed by the priest's own god as a test. Whatever the means, a priest who comes by the secret might elect to take full advantage of it for his own gains. He may justify his actions by saying that in this manner he will serve his deity better, perhaps more powerfully or more everlastingly, but these are rationalizations. The transformation to lichdom is always, at its heart, a selfish course of action.

Even acquiring the necessary components for the lichdom ritual - organs from slain, sentient beings and poisons of dire repute and illegal status - is enough to cause the priest to be banished from his church if he is discovered. Surely he would be excommunicated when he undergoes the transformation ceremony, for then his deity will certainly know what happened and inform other followers of his actions. When a priest is so banished, he loses all of the support of his religion. He can seek no lodging within lands or buildings owned or run by his church, nor can he associate with priests of his former religion or lay followers who know of his new status.

Worse, the priest loses his ability to cast spells of healing, protection, and blessing, and he finds that the strength his deity gave him to confront the undead is taken from him. We people of common peasant stock can survive without the ability to turn undead away from us, without the ability to bless or heal, without the ability to inspire the faithful to victory. If a priest should lose these abilities, it represents the collapse of the priest's very reason for being. He has turned his back on his life and jeopardized the very society he was trained to protect and nurture. Who will be there now for the people he served, to heal their wounds of body and spirit and to turn away the undead?

The deity who influenced that person into becoming a priest and welcomed him into the church is not likely to embrace the priest's treachery. In fact, the deity is more likely to react with a terrible curse upon the fallen priest. So, a cleric of good is unheard of among liches, or so I've read. His deity has abandoned and cursed him, and to continue existing he must forge a pact with a darker deity - at best, the disinterested and cold gods of pure knowledge, but at the worst the gods of evil and decay. In short, I conclude that so priest of goodness can ever become a lich.


In some AD&D campaigns (notably the Forgotten Realms setting), liches may be of any alignment. However, cleric liches, as well as wizard liches, are uniformly evil within the Ravenloft campaign. The dark powers that guide the Derriiplane of Dread select only evil liches to bring to that place, and the native inhabitants of the demiplane who have the abilities, resources, and who escape the notice of the lord of their domain long enough to become liches are nearly nonexistent.


Neutral Priests and Their Dieties

It seems reasonable to me that priests who who espouse neither morality nor immorality, neither good nor evil, are the most likely to become cleric liches. In the main, these priest serve gods of knowledge, who are often reverenced by mages. These deities promote an ethic of rising to one's own level of ability by one's own hand, which promotes aspirations to lichdom.

It might be in the best interests of a neutral deity (for who am I to know the ways of gods?) to allow a servant to remain on the mortal world long beyond the age of mortal men, in order to accumulate and relate knowledge and experience to the church. While potions of longevity or elixirs of youth seem a logical resort in such a case, these concoctions are known to be of questionable effect. They cause stress in the normal fabric of a person's physical being, stretching it back and forth like a piece of rubber, until one potion too many is consumed, and snap! - the body disintegrates. One might rely on potions of longevity for a span of decades if one knew their mysteries (which I, alas, do not), but in due course the hand of death must close upon us all - or most of us, at any rate.

Therefore, in the mind of some coldly calculating and inhuman god, it might seem an eminently logical and necessary step to endow a faithful and trusted servant with the information needed to transform into a lich. The scrupulous performance of the research and processes necessary to complete the ritual of transformation, and the success or failure of the rite, would then prove the ultimate test of whether this servant was worthy of lichdom.

I find myself unable, no matter how broad of mind I attempt to be, to sympathize with the intentions of such gods. Mortals may not know the intentions of the divine, but how could a deity put one of its faithful through an experience guaranteed to warp its very mental being into something else? Surely such a god would know the unliving fruit of black knowledge is so perverse that a drift into evil is inevitable for its servant!

Evil Priests and Their Dieties

I have no doubt there are human fiends who strive to find proper candidates for lichdom, and I doubt not their success. Evil religions have their own dark goals to counter the forces of light. To tip the balance, some evil deities surely attempt to find priests among their followings to turn into liches, making them much more powerful tools in some evil design.

I have known some servants of these dark gods; they are a paranoid and elitist lot, certainly a mortal reflection of the vile things they worship. To earn the "gift" of lichdom (as I am sure they regard it), there are surely many trials of which only the priests themselves are aware. These tests must be extremely difficult, or I fear the world would be quite overrun with priestly liches; such a station would be highly prized by all creatures of evil bent.

Having some understanding of the hearts and minds of evil, I speculate that the tests of lichdom are particularly strenuous because the transformation into lichdom represents an increase in power so significant that the deity may have difficulty maintaining control over the lich. This simple conclusion explains rather well why evil cleric liches fall into two types: those fanatically devoted to their deities, and those madmen attempting to become deities themselves.

The fanatics are extremely rare (I know of only one in existence), but they actually are most open about their condition as liches, at least with other followers of their gods. (My knowledge of this was gained through, shall we say, eavesdropping.) They are the high priests of deities of death or disease. They preside over unspeakably foul rites in huge temple complexes, protected and served by legions of fanatic followers. Their deities reward their devotion with ever larger insights into the mysteries of magic, faith, and possibly the energies of that plane of negative energy. They are valuable generals in the ongoing battle between evil and good for the hearts and souls of mortals, and their gods reward their loyalty with bounteous prosperity, ample knowledge, and miraculous powers beyond those of even the "common" lich.

An evil lich attempting to become a deity is superficially identical to a fanatic, but it gradually subverts the devotion of its god's followers, first portraying itself as a mouthpiece, then as an actual personification of the god's power and desires. The lich walks a thin and twisted line of duplicity, hoping to amass enough of a following (and enough magical items, artifacts of power, and abilities) to promote itself to the status of a deity without its own god divining the lich's ultimate intent too soon and squashing the lich like the two-raced insect it is.


A cleric lich is more likely to have salient abilities than is a wizard lich. These may be abilities granted by the lich's deity (and thus removable by the deity), or they may be manifestations of a difference or improvement in the nature of the ritual of transformation that invests the priest with lichdom. These special abilities could be the same ones discussed under "Salient Abilities" in Chapter Two, or they could be powers more in line with the specific deity to whom the cleric lich owes allegiance. These special abilities often show more of a subtle, interactive, charm- and illusion-oriented bent than those of the wizard lich; while the wizard lich tends to rely more on brute force, the cleric has a more social nature.

For instance, a cleric lich might have a whisper of suggestion ability rather than the voice of maleficence ability. The former can be used on anyone at any time, working like the suggestion spell but with a -2 bonus to the target's saving throw. The lich could use this ability up to six times a day. Suggestions could include encouragement to perform obviously harmful acts, but the target would then be entitled to a saving throw at a +2 bonus.


Psychological Impacts of the Change

A person has to possess a spirit at least tainted, if not twisted, by evil to want to become a lich. The realization of the goal is even more twisted.

Some of the ingredients in the potion of transformation are exotic and fatal poisons of mind-boggling strength. When drunk, these ingredients do more than alter the body - they alter the mind extensively as well.

Although I certainly have no direct evidence to support it, I believe that a cleric lich has a psychology all its own. The mind of the priest is swept away, shriveled by the potion and shattered by the rites. A cleric is a person of faith - faith in himself, faith in his deity, faith in the steadfast workings of the universe. The change into lichdom is a profound leap of faith in a direction that goes against the grain of the very constants of the universe.

The mind of the being that exists after the transformation is profoundly different from the mind of the being that existed before, because it has taken it upon itself to defy the natural ordering of the gods with respect to itself. The cleric lich has set itself above its own god in the matter of the avoidance of its death, and the fact that it finds itself still in existence after the transformation, after having the temerity to defy the universal order, subtly but absolutely shifts the underpinnings of its mind.

In the priest's place is a wholly different being composed of seething evil and pride. The personality of the once-living person grows fainter through the centuries, eventually fading from the lich's own memory. All of the knowledge and skills (and perhaps the goals) of its former self yet reside within the mind of the lich.

Yet driving the lich toward its goals is a lurking evil so awful that it defies mortal experience. The greatest loss in the transformation is the irrevocable erasure of the living person's personality. His very spirit is forever gone, remade in the image of the dominating power that is the lich. This loss is what makes deities of good abhor the transformation and deities of evil cautious about its use.


The cleric lich worships and receives spells from a deity, just as it did in life, but many deities will reject a cleric for seeking lichdom or destroy him out of hand. Cleric liches therefore serve deities devoted to raw knowledge, like Azuth or Mystra of the Forgotten Realms campaign; or they serve deities of death, decay, or evil, such as Cyric and Beshaba, also of the Forgotten Realms setting.

The cleric lich is created through the same process as is the wizard lich, except that the spells it casts are obviously clerical in nature. Common abilities of the cleric lich also match those of the mage lich, in that it has an icy, damaging touch, an aura of fear, certain spell immunities, and defenses such that it can be hit only by enchanted weapons of +1 or better. A cleric who becomes a lich loses the ability to turn undead, but it may command undead as described in the Player's Handbook under "Evil Priests and the Undead", as well as make use of other methods of dominating, controlling, and commanding undead described earlier in this section.


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