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Terror Tracks

RAVENLOFT games should not center around rules and mechanics. The use of terror tracks can help add mystery and excitement to powers checks.

As stated earlier, the Dungeon Master should consider the nature of a given character and select the type of monster that the character will transform into if he follows an evil course. For example, a forester with a fondness for wolves could gradually become a werewolf, while a necromancer may well be transformed into a vampire. The latter will serve as an example to illustrate the use of terror tracks (see Table 21: Track of the Vampire).

Once the Dungeon Master determines the final result of a character's corruption, he should make a list of the powers and weaknesses associated with the selected creature. When this is done, the list should contain ten powers and a like number of disadvantages. Then, the powers and weaknesses should be arranged in order from least important to most important.

Of course, few creatures can be so neatly dissected, so the Dungeon Master may have to add or subtract a few powers or weaknesses in order to bring the total to ten. For example, if the final version of the creature can drain two life energy levels, this might first appear as the ability to drain one energy level and then later as the ability to drain two energy levels. When using the optional terror tracks method, the Dungeon Master need not necessarily worry about the exact definitions of minor, moderate, and major changes.

On the same note, it can be difficult sometimes to decide the order of the rewards and punishments. Once again, the Dungeon Master should not fret too much about this. It is simply a matter of opinion as to whether casting no shadow is worse than being repelled by garlic and mirrors. The overall effect will be achieved admirably as long as the powers and drawbacks are presented in a more-or-less progressive fashion. As the hero becomes more like the monsters he has spent his life hunting, each stage of corruption will just naturally seem worse than the last.

When writing out the track of corruption for a hero, the Dungeon Master should introduce a few changes to the generic monster used as a model. Consider our example of the vampire: If the character undergoing the transformation has a fondness for roses, perhaps they should replace garlic on the list. Similarly, if the hero already has a Strength equal to that of a common vampire, alter his Dexterity or Constitution score.

These ten steps can then be used to assign the rewards and penalties for each failed powers check - all the way up to darklord status. Table 21 gives an example of what a terror track might look like for someone destined to become a vampire.

Table 21: Track of the Vampire

Stage    Reward and Punishment
I The character's Strength increases to 18/76, and his features become angular and feral, reducing his Charisma by 1 point.
II The character gains the ability to spider climb at will. From this point on, he must be invited in order to enter a house.
III The character can summon wolves or bats at will, but he no longer casts a reflection or shadow.
IV The character becomes immune to life-affecting and mind-affecting spells, but garlic and mirrors now physically repel him.
V The character can be hit only by +1 or better magical weapons, but holy symbols now physically repulse him.
VI The character acquires the charm gaze ability at will, but sunlight now burns him, inflicting 1d4 points of damage each round.
VII The character gains the ability to take on bat form at will, but holy water and symbols now inflict 2d4 points of damage to him on contact.
VIII The character gains the ability to take on gaseous form, but he can now be turned as a vampire.
IX The character gains the ability to regenerate 3 hit points per round, but sunlight can irrevocably destroy him in one round.
X The character gains the ability to drain two life-energy levels, but he can now be destroyed by a stake through the heart. The character cannot regenerate while the stake is in place, but he will be completely restored if the stake is removed.

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