ANTI-IC

 

Kilter II, IV & VI 1320eb, 1400eb, 1480eb
Class: Anti-IC
Strength: 1 for each level of program
MU: 5

Killer is a general purpose virus program designed to kill other programs. It enters the logic structure of its victim and inserts errors with blinding speed, causing the target to crash (1D6 to STR). Killer is a very simple program; smooth, elegant and tough. There are many versions of Killer.
ICON: A large manlike robot, dressed as a metallic samurai. His eyes glow red from behind his mask, and he carries a glowing katana.

Manticore 880eb
Class: Anti-IC
Strength: 2
MU: 3

Manticore is the simplest of a series of Assassin programs; a type of Killer designed to locate and destroy Demon programs. If no Demon is present in your cybermodem file, Manticore will
ignore you.
ICON: A huge, lion-like shape, drawn in red neon schematic lines. A large scorpion tail arcs over one shoulder.

Hydra 920eb
Class: Anti-IC
Strength: 3
MU: 3

A more powerful variant of Manticore.
ICON: A glittering blue fog that encircles its target and dematerializes it.

Dragon 960eb
Class: Anti-IC
Strength: 4
MU: 3

The most powerful variant of Manticore.
ICON: A great golden scaled dragon robot. Laser beams shoot in multicolored arcs from its
eyes, and it is wreathed in electrical discharges.

Aardvark 1,000eb
Class: Anti-IC
Strength: 4 vs. Worms, no effect on any other programs
MU: 3

Aardvark is designed to locate and destroy intruding Worm programs. It will immediately seek out and destroy any Worm program carried, even if it is loaded as a Demon subroutine.
ICON: A matrix of thin yellow neon lines, which surround the Worm program and close around it like a tightening net. The matrix then dematerializes with the Worm entrapped.

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