Parrying

 

Defenders may also elect to parry melee attacks by announcing their intention to parry at the start of the turn. Any attacks made during the turn must expend their damage against the parrying object first.

Swords and other bladed weapons can be used to parry without taking damage, but must make a save (9 or lower on 1D10 for normal weapons) to avoid breaking. Any other actions the defender makes will have a corresponding -3 penalty for each successive action.

PARRY = STOPS THE ATTACK AT -3 TO DEFENDER'S OTHER ACTIONS

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