Combat in FNFF is divided up into rounds, each
representing @3 seconds. Every round, each player gets to
do something. The order of the round is based on an
initiative roll of 1D10 plus the players REF stat, with
finest rolls moving first to lowest rolls moving last.
Reflex boosts are added to this roll where applicable.
INITIATIVE = ROLL
1D10+REF. HIGH ROLL FIRST. 
Example: Players A, B and C all
have REF stats of 10. A rolls a 5, B rolls an 8, and C
rolls a 2. Turn order will be B, then A, then C.
